Associate Prof Brian Schrank, PhD
bschrank [at] gmail.com
School of Design
College of Computing and Digital Media
Class meets 11:50am-1:20pm Tue and Thur in Daley Building 503.
Note that we will also be meeting beyond the usual time (extending class and meeting on other days) so we can develop an award-winning game. Class will eventually be moved to Daley Center C100 when the new Virtual and Augmented Design (VAD) Lab is up and running.
Students in this course will cultivate the skills to design, program, and develop VR games that advance the field while using the affordances of the medium in compelling ways. Students will collaboratively develop a cutting-edge VR game using the studio model in which each student adopts a professional role on the team such as programmer, designer, and artist. The major deliverable from the course is a VR game that gets into festivals because of exemplary design and execution. Class time consists of lectures, workdays, playtests, critiques, and class discussions.
Students will be expected to dedicate at least 10 hours a week outside of class time to work on the game. Success in this course requires consistent, weekly effort. The game you will develop in this course will be very experimental and demand more from you to make than a normal game. To push the field requires more outside-the-box problem-solving and numerous iterations to get right.
Meetings and Workdays Outside of Class
Students are expected to meet outside of class (either as taskforces or as a team) to work on game.
Daily Communication and Instant Messaging
Students will be expected to communicate via email and instant messenger daily to talk about their progress, ask question, seek feedback and help from teammates and so on.
Success in this course requires a very open mind. You are in the position to truly invent within the medium of VR. Break boundaries and be ready to create a new kind of games. Take risks and work far outside of your comfort zone in order to push the development of the game along with your skill sets and understanding of VR.
Effort: 75%. Putting the time and problem-solving creatively will be key. Seek out and use resources.
Communication and Listening: 25%. Tell teammates what you're working on. Ask for help and feedback.
Students who feel they may need an accommodation based on the impact of a disability should contact the instructor privately to discuss their specific needs. All discussions will remain confidential. To ensure that you receive the most appropriate accommodation based on your needs, contact the instructor as early as possible in the quarter (preferably within the first week of class), and make sure that you have contacted the Center for Students with Disabilities (CSD) at:
Student Center, LPC, Suite #370
Phone number: 773-325-1677